Sep 15, 2005, 07:51 PM // 19:51
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#41
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Academy Page
Join Date: Jun 2005
Guild: waechter der ewigkeit (aka.guardians of eternity)
Profession: W/Mo
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Quote:
Originally Posted by wbaldwin67
I find that odd because I took my Rangers with Henchys up snake dance using Barrage, ignite, and Tigers and that was the fastest I have ever steamed rolled up snake dance to Grenths footsteps.
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i hope your not trying to say that you used all three of those skills at once as barrage removes preportations so...
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Sep 15, 2005, 08:04 PM // 20:04
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#42
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Frost Gate Guardian
Join Date: Jul 2005
Location: Baltimore, MD, USA
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Quote:
Originally Posted by GuildWarsPlayer
Warriors can pull mobs whith a bow too... I do it sometimes when it's needed.
I usually group with rangers but only the ones i know (from the FoW or guildies) and played with. Because you can find bad players as Rangers too...
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Yeah, any class can pull with a bow.. but im referring to the ones who just run up, aggro the mob, and run back, and then INSIST on doing it that way for the rest of the time you're with them.
But if they say they'll pull and pull out a bow.. thats fine.. nothing wrong with that at all.
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Sep 15, 2005, 08:08 PM // 20:08
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#43
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Frost Gate Guardian
Join Date: Jul 2005
Location: Baltimore, MD, USA
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Quote:
Originally Posted by psykadelic224
i hope your not trying to say that you used all three of those skills at once as barrage removes preportations so...
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Tiger's fury isnt a preparation.. so he'd be okay with that + barrage. I use those two together often.. works out pretty well against a mob bunched together.
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Sep 15, 2005, 08:10 PM // 20:10
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#44
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Frost Gate Guardian
Join Date: Jul 2005
Location: Baltimore, MD, USA
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Quote:
Originally Posted by GuildWarsPlayer
Yeah i see what you have endured then
We should really spread the word, a warrior can take a bow in its hand, and it's better for him to attract the attention rather than the R anyway.
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Ideally, the ranger would run past the tanks and the tanks would stop the monster attacking the ranger. Many people dont understand that two tanks infront of the spellcasters can block the melee monsters so they cant even get to the casters.
But yeah.. more warriors should carry a longbow.
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Sep 15, 2005, 08:48 PM // 20:48
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#45
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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Quote:
Originally Posted by GuildWarsPlayer
Yeah i see what you have endured then
We should really spread the word, a warrior can take a bow in its hand, and it's better for him to attract the attention rather than the R anyway.
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Here, here. My latest character is a W/R, and on one mission, our Ranger was dead and our signets were all used. A boss was in the next group, and we'd all get signets recharges, so I said I'd pull. I got my bow out and naturally, after one shot, the whole group swarmed out (only 3 party members left alive, and only a Well of Blood for healing) Well, they all came for me and we managed to survive (barely) and kill the boss, res the Monk, and team was back to full.
After that, whenever we approached more than one group of mobs, the Ranger says, "You pull"
I hesitated to post this, because I'm on the side of the Rangers. That might not be apparent from this post... (I believe that one shot did 3 damage or so) So to respond to the thread in general:
Morons. Utter morons. There are 6 classes in Guild Wars, but some people think there are 3. There are 3 active threads right now saying Rangers suck! Mesmers suck! and Necros suck! Makes me want to play my N/R again and put together a team from "The Loser's Club". <--Stephen King reference intended.
Let's kick some dwarven arse.
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Sep 15, 2005, 09:45 PM // 21:45
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#46
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Ascalonian Squire
Join Date: Jul 2005
Location: NH
Guild: Angelic Embrace
Profession: W/R
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ya rangers can be good and annoying when your fighting them. noobs just dont see that they can be good. {rangers rock}
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Sep 15, 2005, 11:14 PM // 23:14
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#47
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Academy Page
Join Date: Sep 2005
Guild: The Crusaders
Profession: R/E
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Personally, I love doing the UW with a trapper party. It's well balanced and there is nothing more amusing than watching 6 Grasping Darkness disintigrate in a rush of spikes and flames. Also the Ranger is greatly underlooked as a runner build. Dodge,Storm Chaser, Escape, Unguent, Dryders Defenses are all the skills u need. You can do nice easy runs like Gates of Kryta, Lions Arch, and Divinity Coast. Even better wait for your party members to catch up if they can. Ranger is last on the AI target list, every mob will attack everything but you. Also in FoW the other night, it was my lvl 20 interrupt, blinding ranger and a healer, against 2 shadows, an ele and a warrior. Of course monk doesnt attack and my ranger is left to do it all. I kick the crap out of the ele, and then when i start on the warrior what happens, Monk runs out of energy. Thanks to Marksmans wager i never run out. Troll Ung, Hunter shot, distracting shot, Troll Ung. All i needed to own the warrior.
Last edited by Talon Berethin; Sep 15, 2005 at 11:18 PM // 23:18..
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Sep 15, 2005, 11:20 PM // 23:20
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#48
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Frost Gate Guardian
Join Date: Jul 2005
Location: The Netherlands
Guild: Resistance is Painfull[RiP]
Profession: A/Me
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Quote:
Originally Posted by Damon Windwalker
Since spirit spamming has been nerfed, Rangers are worthless...
/Throws gas on the fire and runs!
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Trips and gets cought in his own fire
Burn Baby BURN!!!
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Sep 15, 2005, 11:24 PM // 23:24
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#49
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Frost Gate Guardian
Join Date: Jul 2005
Location: The Netherlands
Guild: Resistance is Painfull[RiP]
Profession: A/Me
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Well i have a monk/ranger and somehow i cant get into groups atleast when they notice im wielding a bow they freak out
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Sep 15, 2005, 11:26 PM // 23:26
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#50
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Draco Hunt
Well i have a monk/ranger and somehow i cant get into groups atleast when they notice im wielding a bow they freak out
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Just tell them it's a Hale Zealous bow of Smiting.
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Sep 15, 2005, 11:27 PM // 23:27
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#51
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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The mind set that a whole lot of people have is Rangers are just for pulling but not so; If the Ranger is good he will target casters and annoy the hell out of them and keep them from casting their crap.
Because of that, when I tank on a team full of ele's monks, tanks and one ranger it is easy for me to see if we have a good Ranger as my enhancements will rarely drop.
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Sep 15, 2005, 11:34 PM // 23:34
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#52
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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I prefer my Warrior just to PvE usually, I feel invincible killing the charr army! Sometimes
But, seriously, Rangers, could probably beat a war, 1-1
But, lol, My R/Mo is so funny! Instead of going after monks, I go after necs first in PvP, the smites are good, if it doesnt do double damage then I go after W/??
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Sep 16, 2005, 12:30 PM // 12:30
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#53
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Frost Gate Guardian
Join Date: Jul 2005
Location: Baltimore, MD, USA
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I think rangers would do pretty well 1v1
Concussion shot would own spellcasters. With marks at 16 concussion shot dazes for 20 seconds if you hit them while casting a spell.. and spamming tiger's fury with a short bow.. once you get them dazed, it would be very difficult for them for get out of it.
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Sep 16, 2005, 01:10 PM // 13:10
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#54
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Quote:
Originally Posted by striderkaaru
those are the same noobs who think mesmers and necs are useless too. they only want 3 things in their group: tanks, healers, and nukers.
the way i see it, you're better off not having joined them as that may have been a more frustrating experience.
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Setup right a ranger or mesmer can cause more damage to the opposition than any of the "main-line" characters.
133 damage per spell with Backfire for me...
112 AOE damage per Hex I shatter
80 AOE damage per energy surge (assuming the enemy has energy)
With Echo I can do that twice.
Rangers deal conditions then epidemic... ouch.
Barrage for large clusters
Sorry people just don't understand. They just don't.
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Sep 16, 2005, 01:11 PM // 13:11
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#55
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Frost Gate Guardian
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The problem is, there are often as many retarded rangers out there as there are whammos - yes, a good ranger is worth his weight in gold, but they're about that rare as well. I am more than accomodating for mesmers and necros (though necros do seem to get retards occasionally), but I am often a little more hesitant with rangers. It's just...too hard to get a good one.
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Sep 16, 2005, 01:12 PM // 13:12
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#56
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Academy Page
Join Date: Jun 2005
Guild: waechter der ewigkeit (aka.guardians of eternity)
Profession: W/Mo
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Quote:
Originally Posted by John Waffletord
Tiger's fury isnt a preparation.. so he'd be okay with that + barrage. I use those two together often.. works out pretty well against a mob bunched together.
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yeah your right but if you read what he said he also uses ignit arrows so thats a preporation!
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Sep 16, 2005, 01:22 PM // 13:22
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#57
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Academy Page
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Yeah the thing I've noticed is that a lot of the rangers, especially in missions up until crystal desert where they start getting decently challenging, don't have a clue what they're doing... They'll just sit there and plink arrows with no damage additions, seemingly not doing anything else.. The worst possible damage you can do in the game is with a bow (with no skills to supplement the base damage). Bows can also do some of the best possible damage, but you have to think through what abilities to combine to get that damage.
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Sep 16, 2005, 01:36 PM // 13:36
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#58
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Quote:
Originally Posted by Damon Windwalker
Since spirit spamming has been nerfed, Rangers are worthless...
/Throws gas on the fire and runs!
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The damage that a ranger does is phenominal, let me give you an example of basic bow damage.
15-28 Peircing Damage
+15% Damage > (if health over 50%)
+20% Bow Grip Damage vs charr, tungsu , pruning..etc
+20% damage for customization
12 marks = 100% damage = 28.0----->32.200---->38.6400---->46.368
13 marks = 104% damage = 29.12--->33.488---->40.1856---->48.22272
14 marks = 107% damage = 29.96--->34.454---->41.3448---->49.61376
15 marks = 111% damage = 31.08--->35.742---->42.8904---->51.46848
16 marks = 115% damage = 32.2----->37.030---->44.4360---->53.3232
Right now I'm running barrage + conjure flame in SF, with the following bow at marksmanship 15.
15-28 Fire Damage (fiery bow string)
+15% Damage while enchanted
+20% Bow Grip Damage vs dwarves
+20% damage for customization
My basic bow shot is 51 points damage + 10 pts per arrow because of conjure
and 16 pts bonus for barrage at current marksmanship level. I'm doing 76 points against casters AL 60 and 47-55 against warriors. per bow shot not counting elevation which adds a few points, because most rangers know to seek the high ground. I'm doing this while getting off 2-5 arrows a shot with barragge so thats 200-300 pts damage across the mob per 2.5 seconds with my stormbow. Then I interupt with savage/distracting as neccesary, thats not counting traps and spells from my secondary. All this while my spider is doing hammer level damage at BM 11.
If you call that worthless you need to learn the game. Most of these non-tanking warriors and johnny come lately nukes are basicly good for waiting till I have the mob at 10% life and running up stealing credit for the kill. Rangers own and there has never been evidence to the contrary and never will be.
Last edited by Shadowspawn X; Sep 16, 2005 at 01:47 PM // 13:47..
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Sep 16, 2005, 01:51 PM // 13:51
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#59
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Wilds Pathfinder
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
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Quote:
Originally Posted by pyrohex
The problem is, there are often as many retarded rangers out there as there are whammos
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lol
i started a group for Thunderhead Keep and i had 2 rangers in there. one of them simply ran around dropping frozen soil. why?
i asked him to stop and pointed out that nothing on this map resses and it doesn't stop minions. he keeps doing it. i say please stop. (others call him a dunce) then he leaves.
hrmmm......
Ranger is the only primary class that i havn't played. but i will always accept a ranger or two. i can remeber a group with 4 rangers who spammed healing spring. i'm fairly sure we won.
also from a technical point of view rangers should not necesarily pull. that aggroes the mobs onto a character who spends much of their time near the casters. not too good.
in most situations a warrior charge will suffice. unless the groups are very close together.
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Sep 16, 2005, 01:58 PM // 13:58
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#60
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Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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I love having a ranger in my group. They are the true tanks because they do MORE damage per shot than a typical tank....add barrage and they are golden. BTW...I am usually the warrior, ele, or monk for my group. I also like having a mesmer along, however, I have yet to see a good necro!
As a monk I spend ALL my time healing them, then they wonder why I need a well of power or blood ritual. I swear they all have major and superior runes on because they are dead in 2 hits! In groups without a necro, I never need to recharge! I also run into too may necros that still focus on minions and in Furnace the enemy uses the dead bodies faster than most necros I've been with. The best necros are have skills that support the group, just like the monk, so they need to stop aggro'ing and stay back.
Last edited by ChoKILLate[FDG]; Sep 16, 2005 at 02:02 PM // 14:02..
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